Entertainment Software Association
Trade Association · Registrant & Client
Entertainment Software Association's Federal Lobbying Record
Entertainment Software Association's $4.0M in disclosed federal lobbying puts it in the mid-tier of registered filers. Spending in the seven-figure range is common for established trade groups, mid-size corporations, and advocacy organizations that maintain a steady but not aggressive presence on Capitol Hill.
Across the 5-year window from 2020 to 2024, Entertainment Software Association's annual disclosed lobbying spend has climbed modestly — from $740K in 2020 to $780K in 2024, a change of +5%. Step-changes of this size often coincide with major bills moving through Congress, regulatory rulemakings affecting the organization's industry, or a leadership change in the relevant committee.
Entertainment Software Association's disclosed lobbying focuses on a narrow 4-issue footprint. A focused issue list usually means the organization concentrates its federal engagement on a small set of bills or rulemakings directly relevant to its core business.
1 of 3 lobbyists reported by Entertainment Software Association (33%) disclose prior federal government service. That share is common at established government affairs operations that explicitly hire from agency and committee staff.
Among the named bench, lobbyists with disclosed prior federal service include Elizabeth M. Davis (Former Legislative Director, U.S. House of Representatives). The covered-position field on LDA cover sheets captures executive-branch and senior congressional roles held within the prior two years.
Within the Trade Association sector, Entertainment Software Association ranks #54 of 114 tracked organizations by disclosed lobbying spend. The sector leader is US Chamber of Commerce at $387.8M; the sector average is $9.5M. Entertainment Software Association's $4.0M sits 58% below the sector average.
Entertainment Software Association's LobbySpend Influence Score of 53/100 (grade C) is the most common grade in the index — it covers organizations with established but moderate federal advocacy programs. The score combines disclosed total spend (40%), issue breadth (30%), and revolving-door connections (30%). A C-grade is typical of mid-size corporations and trade associations with steady quarterly filings on a focused issue set.
Every figure above is sourced from Senate lobbying disclosure filings submitted under the Lobbying Disclosure Act of 1995. Per-issue dollar splits and covered-position flags are filer-reported and may be amended after initial submission.
Track Entertainment Software Association's lobbying filings
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Annual Lobbying Spend
Policy Issues
Government Entities Contacted
Recent Filings
| Period | Registrant | Issues | Lobbyists | Amount |
|---|---|---|---|---|
| 2024 Oct-Dec | Entertainment Software Association | CPIGOV | 2 | $224K |
| 2024 Jul-Sep | Entertainment Software Association | CPICOMCPT | 2 | $206K |
| 2024 Apr-Jun | Entertainment Software Association | GOVCPT | 2 | $220K |
| 2024 Jan-Mar | Entertainment Software Association | CPTGOV | 2 | $216K |
| 2023 Oct-Dec | Entertainment Software Association | CPTGOVCOM | 2 | $178K |
| 2023 Jul-Sep | Entertainment Software Association | CPICPTGOV+1 | 3 | $229K |
| 2023 Apr-Jun | Entertainment Software Association | CPIGOVCOM | 1 | $172K |
| 2023 Jan-Mar | Entertainment Software Association | COMCPTCPI | 3 | $226K |
Entertainment Software Association Lobbying FAQ
Entertainment Software Association has spent $4.0M on federal lobbying across 4 policy areas. This includes spending on registered lobbyists and direct government contacts.
Entertainment Software Association lobbies on 4 policy issues, including Copyright/Patent/Trademark, Computer Industry, Communications/Broadcasting, Government Issues. These disclosures are filed quarterly with the Senate Office of Public Records.
Entertainment Software Association has an Influence Score of 53/100 (Grade C). This proprietary score is based on total lobby spend (40%), policy issue breadth (30%), and revolving door connections (30%).
Entertainment Software Association employs 3 registered lobbyists, of whom 1 have revolving door connections, meaning they previously held government positions before becoming lobbyists.
Entertainment Software Association has contacted 5 government entities as part of their lobbying activities, including White House Office, Dept of Labor, Federal Aviation Administration.
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Lobbying data is sourced from quarterly Lobbying Disclosure Act (LDA) filings with the Senate Office of Public Records. Influence Scores combine total spend (40%), issue breadth (30%), and revolving door connections (30%). Filings may be amended after initial submission.